This page holds the complete basic strategy chart — hard totals, soft totals, and pairs — interactive with hover highlighting, and downloadable as a free PDF or CSV. Played perfectly, basic strategy cuts the casino’s house edge to roughly 0.5%, the best odds you can get without counting cards.
New to blackjack? Learn the chart while playing our free blackjack game — the fastest way to make it stick.
Buy me a coffeeHard Totals
| Your Hand | Dealer's Upcard | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A | |
| 17-21 | S | S | S | S | S | S | S | S | S | S |
| 16 | S | S | S | S | S | H | H | H | H | H |
| 15 | S | S | S | S | S | H | H | H | H | H |
| 14 | S | S | S | S | S | H | H | H | H | H |
| 13 | S | S | S | S | S | H | H | H | H | H |
| 12 | H | H | S | S | S | H | H | H | H | H |
| 11 | D | D | D | D | D | D | D | D | D | D |
| 10 | D | D | D | D | D | D | D | H | H | H |
| 9 | H | D | D | D | D | H | H | H | H | H |
| 5-8 | H | H | H | H | H | H | H | H | H | H |
Soft Totals (Ace counted as 11)
| Your Hand | Dealer's Upcard | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A | |
| A,8 (Soft 19) | S | S | S | S | S | S | S | S | S | S |
| A,7 (Soft 18) | S | D | D | D | D | S | S | H | H | H |
| A,6 (Soft 17) | H | D | D | D | D | H | H | H | H | H |
| A,5 (Soft 16) | H | H | D | D | D | H | H | H | H | H |
| A,4 (Soft 15) | H | H | D | D | D | H | H | H | H | H |
| A,3 (Soft 14) | H | H | H | D | D | H | H | H | H | H |
| A,2 (Soft 13) | H | H | H | D | D | H | H | H | H | H |
Pairs
| Your Hand | Dealer's Upcard | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A | |
| A,A | SP | SP | SP | SP | SP | SP | SP | SP | SP | SP |
| 10,10 | S | S | S | S | S | S | S | S | S | S |
| 9,9 | SP | SP | SP | SP | SP | S | SP | SP | S | S |
| 8,8 | SP | SP | SP | SP | SP | SP | SP | SP | SP | SP |
| 7,7 | SP | SP | SP | SP | SP | SP | H | H | H | H |
| 6,6 | SP | SP | SP | SP | SP | H | H | H | H | H |
| 5,5 | D | D | D | D | D | D | D | H | H | H |
| 4,4 | H | H | H | SP | SP | H | H | H | H | H |
| 2,2 or 3,3 | SP | SP | SP | SP | SP | SP | H | H | H | H |
Legend:
H = Hit, S = Stand, D = Double Down, SP = Split
The lookup is simple: find your hand in the left column and the dealer’s upcard across the top — the intersecting cell is the mathematically correct move. The legend: H = Hit, S = Stand, D = Double Down, SP = Split. Prefer a copy at hand? Download the chart as PDF or CSV above.
Three tables cover every possible hand — here’s when to use each.
Use this table when your hand has no ace, or an ace that must count as 1 to avoid busting. It’s the default table — most hands you’re dealt are hard totals.
The big patterns: stand on hard 17 and above, always. Against a weak dealer card (2–6), stand on most stiff hands; against a strong one (7–A), keep hitting until at least 17 or bust trying.
Use this table when your hand contains an ace counted as 11 — like A,6 (soft 17). Soft hands have a superpower: you can’t bust by hitting, because the ace simply drops to 1 if you draw big.
That safety net is why the chart plays soft hands aggressively — lots of doubles against dealer 4, 5, and 6, where the dealer busts most often. Never stand on soft 17 or below; you can only improve.
When your first two cards match in rank, check this table first — before even thinking about hitting or standing. Splitting turns one hand into two, each with its own bet.
The anchors: A,A and 8,8 always split; 10,10 never splits — a made 20 is too good to break up. 5,5 never splits either: it’s a strong 10 that usually wants to double instead.
Every basic strategy chart is computed for a specific rule set. Ours assumes a standard multi-deck game (4–8 decks) where the dealer hits soft 17 and doubling after splits is allowed — the setup you’ll meet most often, live and online. Surrender isn’t shown, since most games (especially online) don’t offer it.
This is also the honest answer to “why do charts differ between websites?” Different rules flip a handful of borderline cells — worth fractions of a percent each — so two charts built for different rule sets can disagree without either being “wrong.” Where a cell is borderline, we keep the play that holds up best across common rule variants.
Want to know what your exact table costs? Price its full rule set with the House Edge Calculator.
Every hand should be read in the same fixed order. Ask these four questions, in sequence, until it’s automatic.
If your table offers late surrender, it’s correct for only a few hopeless hands — most importantly hard 16 vs 9, 10, or A and hard 15 vs 10. You give up half the bet and save the rest.
Most tables and online games don’t offer it, which is why our chart omits a surrender row. No surrender? Move straight to question two.
If your first two cards are a pair, consult the pairs table before anything else. Some splits are automatic (A,A, 8,8), some are conditional (9,9 splits against everything except 7, 10, and A), and some never happen (10,10, 5,5).
If the table says don’t split, the hand simply becomes a hard or soft total — proceed to question three.
Doubling is only available on your first two cards, so this question comes before hit-or-stand. The chart’s doubles are concentrated where you’re strong and the dealer is weak — 11 against everything, 10 against 2–9, and soft hands against dealer 4–6.
If doubling isn’t allowed on your hand (say, after hitting), play it as the chart’s next-best call: hit.
The final question, answered by the hard or soft table. The core logic: against a dealer 2–6, let the dealer bust — stand on 13–16 (and 12 against 4–6). Against a 7–A, your stiff hand won’t win by waiting — hit until 17 or more.
Run these four questions in order on every hand, and the chart’s 300+ cells collapse into one repeatable habit.
The whole chart compresses into a set of spoken phrases. Learn these and you know the majority of cells by heart.
Every phrase above matches the chart on this page exactly — if you remember nothing else, remember these.
Learn one table at a time, in this order: pairs (smallest table, biggest blunders avoided), then hard totals (most frequent), then soft totals (most counterintuitive). Use the plain-English phrases above as your mnemonics.
Then drill: play the free blackjack game, commit to each decision, and check anything you’re unsure of with the Strategy Calculator. Misses cluster fast — usually soft hands and borderline doubles — so review those rows on this page after each session.
The honest bar: one miss every few hundred hands still costs money over time. You’re casino-ready when you can play a full session without looking anything up — aim for zero.
Basic strategy comes from computer analysis of millions of hands, a line of work started by mathematicians in the 1950s — not by casinos. That’s exactly why you can trust it: it’s public, reproducible math, and casinos would prefer you didn’t use it.
What it does: reduces the house edge to roughly 0.5%, the minimum possible for your table’s rules. What it doesn’t do: create a player edge, predict the next card, or guarantee any session — variance is real in both directions.
The only mathematically proven way to go further is card counting. When you’re ready, that path starts at our Card Counting Trainer and Deviation Chart.
The chart follows published combinatorial analysis for the stated rule set — the same peer-checked mathematics behind every reputable basic strategy source — and is cross-checked against our own Strategy Calculator, so the tool and the chart never disagree.
It’s free and donation-supported: no casino advertising, no sign-ups, no strings attached. Download it, print it, keep it.
Read every hand in the same order — surrender → split → double → hit or stand — and let the chart answer each question. Memorize with the plain-English phrases, then drill in the free game until the right move comes without thinking.
Basic strategy is the cheapest edge-cutter in the casino: it costs nothing to learn and pays for itself every session. If you take it to a real table, set your limits first — and enjoy the game responsibly (18+, or 21+ in many jurisdictions).
Basic strategy is the complete set of mathematically optimal plays for every hand against every dealer upcard. Following it minimizes the house edge to about 0.5%.
Mathematicians — starting with Baldwin’s group in the 1950s and refined by computer analysis since. It’s public, reproducible math, not casino marketing.
Yes, always. Split aces give two chances at 21; split 8s break up hard 16, the worst hand in the game.
When a ten-value card helps you and can’t bust you — most often on 11, on 10 against 2–9, and on 9 against 3–6.
Charts are computed per rule set, and different rules flip a few borderline cells. Both charts can be right — for different tables.
Yes — online RNG games deal from a freshly shuffled shoe every hand, which is exactly the condition basic strategy is computed for.
Most players get there in one to two weeks of regular practice — faster using the plain-English phrases and drilling in the free game.